GSW Arena

GSW Arena
private sports development in Mission Bay

onyx, quartzite, marble, zinc, patina bronze, French oak, hickory, colored concrete, terrazzo, antiqued mirror

YamaMar was part of the design team for the new Golden State Warriors Arena development project in Mission Bay, San Francisco. Our team was responsible for identifying and pricing interior finishes for suites, clubs, and other public facing areas in the venue.

design architect | Manica Architecture
executive architect (AOR) | Kendall Heaton Associates
SBE architect arena interiors | YAMAMAR Design, David Yama, Karen Mar, Thomas Jameson, Christian Tipping, Nagisa Yano, Ana Arcelus Arrillaga, JC Reyes

2016.01.26_Steelblue_PlazaEntryAtDuskProEXR File Description

=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 1000.000000
cameraFarRange (float): 1000.000000
cameraFov (float): 69.363388
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 200.000000
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 4999, 3237]
displayWindow (box2i): [0, 0, 4999, 3237]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]

=Channels=
A (half)
B (half)
G (half)
R (half)ProEXR File Description

=Attributes=
cameraAperture (float): 36.000000
cameraFarClip (float): 1000.000000
cameraFarRange (float): 1000.000000
cameraFov (float): 79.867752
cameraNearClip (float): 0.000000
cameraNearRange (float): 0.000000
cameraProjection (int): 0
cameraTargetDistance (float): 200.000000
cameraTransform (m44f)
channels (chlist)
compression (compression): Zip16
dataWindow (box2i): [0, 0, 4999, 2912]
displayWindow (box2i): [0, 0, 4999, 2912]
gamma (float): 1.000000
lineOrder (lineOrder): Increasing Y
pixelAspectRatio (float): 1.000000
screenWindowCenter (v2f): [0.000000, 0.000000]
screenWindowWidth (float): 1.000000
tiles (tiledesc): [64, 64]

=Channels=
A (float)
B (float)
G (float)
R (float)2016.01.21_Steelblue_SoutheastAerial